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Once the calibration process is finished, it’s time to test out the results. In the same window you started from (with the “Settings” and “Test” tabs), now you’re going to want to click on the “Test” tab.In this post, you can learn how to download, install and update the Xbox 360 controller driver for your Windows 10 PC. Once you’ve run through all four calibrations, you can click “Finish” to move on to the testing portion of the process. Or, if you’re feeling handy, you can buy parts like thumbsticks online and replace them yourself. Unfortunately, while the software side of calibration does help you to find out how well your controller is responding to your movements–and even course correct for a faulty thumbstick to an extent–the only hardware fix when it starts to get worn down like this is to head down to the store and pick up a new controller altogether. RELATED: How to Control the Windows Desktop With an Xbox or Steam Controller As you can see in the example above, the X-axis of my right thumbstick actually rests around 52%, the product of old age and a lot of intense rounds of Halo Online. Swing it up and down, and as long as you see the numbers “0%”, and “100% at the extremes of both the top and the bottom of the thumbstick’s range of motion (as well as resting in the middle at 50%), your controller is properly calibrated. The same goes for the Y-axis (vertical movement).

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The X-axis calibrates the Xbox’s right thumbstick for horizontal movement, so for that, you just need to pull the thumbstick all the way to the left and the right, and see if the full range of motion is being appropriately registered. In our case, the Xbox 360 triggers are measured along the Z-axis, and should register anywhere from 100% (resting) to 200% (pulled down completely). These could be pressure-sensitive buttons like the Xbox’s left and right triggers, thumbsticks, or they might just be regular buttons on some gamepads. Next, you’ll run through the same set of tools for any “axes” on your controller. You should see the small cross hit all four corners in the box above, or at least touch all four sides of the box. This data is valuable because it will tell you if either of your thumbsticks are starting to wear down due to overuse, and can help you to diagnose any reasons why your in-game accuracy might be slipping.įrom here, swing the left thumbstick all the way around its full range of motion a few times. Let go of the thumbstick and click “Next”, at which point you’ll be taken to the next screen.Īlthough it’s not necessary, we recommend selecting the “Display Raw Data” box, which will show you exactly where the resting point for the thumbstick is with quantifiable numbers. At first, it will ask you to leave the thumbstick alone so it can find the center point.

The calibration tool will start off with the “D-Pad” calibration, which on the Xbox 360 controller is actually the left thumbstick.

Once in Settings, click on the tab for “Devices”:įrom here, the Calibration Wizard will automatically begin taking you through the process to get your controller set up properly. (This window is also where you’ll find the button to “Reset to Default”, in case you want the tool to automatically reset any changes that were made during a previous calibration run.) Calibrate Your ControllerĪgain, we’re using the Xbox 360 controller here, so you may see slightly different windows depending on your controller, but most of it should be very similar. To find the Calibration Tool, begin by going down to your Start Menu, and selecting “Settings”. We’ll be using an Xbox 360 controller for this guide, since that’s what we have, but it should work pretty much the same for any gamepad you plug in. The calibration tool can help you dial in your controller so it’s as accurate as it can be. Or perhaps your gamepad has a worn down thumbstick that doesn’t seem like it’s tilting as far as it could. In other cases, you may just have an old controller that needs a little help. For example, maybe you have a button that’s sticking and you aren’t sure just how much the computer is able to read from it on each press. For example, if you use a Nintendo 64 controller with a USB adapter, it will almost certainly need to be calibrated before you can use it.
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Although many gamepads, like the Xbox One or Xbox 360 controllers, are usually calibrated for gaming on a PC right out of the box, others may need you to calibrate them before the system recognizes all their movements with complete accuracy.
